Floramour

Level 10: walkthrough and tips

The Nursery53 moves

Goal

★★★at least 16 moves to spare
★★at least 7 moves to spare
★goal reached in time

Starting board

The board starts empty: it is yours to fill.

In-game tip

End of the Nursery: two Shrubs. Think several moves ahead.

How to clear it

Made a bad move? The Undo gift takes back your last piece and gives you the move back.